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Posts Tagged ‘PVP’

Albion Online Review

AME SYNOPSIS

 

Albion Online is a multi-platform free to play sandbox MMORPG based in a fantasy world where players must band together to survive and prosper, responsible for raising up their own towns and cities, crafting every inch of their homes and their items and defending them from those who would try to take them away. With a combat-driven PvP element, players will have to work cooperatively to survive the harsh realities of Albion Online.

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MAIN FEATURES

 

Every building, item and piece of gear is crafted by the players

 

Players are able to design the layout and build their own towns and settlements

 

Thriving player economy

 

Destructive PvP allows players to destroy their opponents’ towns and loot their resources

 

Completely classless system focusing on gear to define your role to make hybrid archetypes

 

Fight for control of territories

 

Multi-platform accessibility

 

100% free-to-play

 

CLASS FREE SYSTEM

 

One of the main components of Albion Online is the fact that there are no available classes and instead players’ role within a group and abilities are determined by items and gear that they equip themselves with. What this allows is full customisation of a character and their abilities, with the option of switching items in and out of the character that allows players to try out different templates and create hybrid player created “classes” that was previously impossible in previous MMORPGs.

 

The way in which items determine a player’s abilities is directly through the item itself and skills, talents and abilities are crafted directly into a piece of gear, which opens up different opportunities for its user. There are literally thousands of items and various skills to choose from, opening up innumerable combinations, however this is slightly restricted in that some abilities can only be equipped to certain types of items.

 

Items are crafted from resources, each of which have their own tier of rarity and will in turn creates a rare item that only the minority will have access to so that rare items are actually truly rare. Whilst these items may give players the edge in battle it all depends on the user as unlike other MMO’s gear can be equipped by anyone as there are no levels and so do not imbalance combat.

 

PLAYER-DRIVEN ECONOMY

 

Practically every item within the game will be crafted by players for players, from buildings, tools, armour and weapons, resources are gathered by players and crafted. As items can be looted from players bodies if they are killed in PVP this means that not only is there a reward killing players and a more realistic penalty to dying it also ensures that items and gear circulate and force players to constantly loot to the community of crafters to replace the lost items making the economy more player driven.

 

No items within the game are restricted with free to play accounts, everything is accessible to non-paying customers and there are well over fifty types of building that can be constructed by players, with everything from simple functional constructions to production focused and military type buildings. Building a large structure is a large team effort that will require a cooperative group of players to not only build it also defend it against those that would try to destroy it.

 

TERRITORY-FOCUSED COMBAT

 

PvP is the primary focus of the game, with open PvP, player looting and the territorial combat system that divides the world into over 800 different territories that individual Player Guilds can battle each other for. These territories will be the initial site for a Guilds village where they will have to defend it against other Guilds, if attacked and destroyed the invading Guild will be able to claim resources and any items not raised in the attack.

 

Each territory has the protection of a magical barrier that allows players to rest easy when they are asleep and off-line, stopping players from attacking villages at unsociable hours where a territory is unlikely to be defended.

Choosing guaranteed WOW gold?

Warcraft gold is usually a virtual currency which you used in game wow cataclysm release, it is just a kinda a money in the virtual world, you need it to purchase wow boe items, mounts, material, leveling professions,etc. It is similar to the real money that any of us employed in real world, you almost can’t live without wowgold-sales.com.

Based on the date display, over 70% players are office manager, go to work each day and during the night, they don’t really have plenty of time to farm wow gold on a regular basis. Because farm or make wow gold is actually grinding and pain for some advisors,for those PVP only players. They require wow gold most likely for enchant and diamonds,repair,reforge,professions leveling etc. These all cost much gold, so we end up needing wow gold but and we don’t have enough time to really make it,so we buy wow gold finally. And much of you can get gold, a few you can get a little quantity,many people buy variety of gold. For PVP players it doesn’t have the need for a big sums of gold. Maybe 50,000 gold will use a long time, 1or 8 weeks time.Comparatively speaking, pve players may require more gold. They must buy items from AH, buy crafted items which are always extremely expensive.

So where to acquire guaranteed wow gold? As an example, it is possible to google the buy bargain wow gold, you’ll get a countless results. We cant check the price plus the site in search of the first 3 pages. Compare the price of them,opt for the reasonable cost, neither cheapest nor most high-priced,also exclude internet websites which looks does not real and look into the customer satisfaction if it is effective. If they don’t, then pass it. Also in case you still will not sure if you’re determing the best site or whether or not it’s trustable, you’ll be able to choose a little bit of gold and buy it, see results for yourself like. That may prove it and make sure they’re a real, formal wow gold website.

Well, take care after you buy the gold or mounts, items at www.wowgold-sales.com. We do hope you look for a site that you simply love all the time. Btw, please DO NOT trust the random whispers,many are scammers until you wanna buy your money gone.

Alchemy in WOW DLC 6.0: Liquid Addition Change with Character Level

Test of the suit is designed for testing level 100 PVP, so in shattrath there provides special pile and all BUFF without paying wow gold, and all include food and mixture in the BUFF. Visible provide potent crit mixture effect is 500 crit rating, but before the review about alchemy of potent crit mixture clearly provide only 226 critical strike rating, different agents or other reasons? Whether characters of different grades show value is not the same? Designedly for intercepting, the potions and mixture figure of level 91 and 92 numerical characters to see.

For a level 91 character, such potions provided 387 item levels. Ordinary mixture is 155 points, and powerful is 193 points. But for a level 92 character, such potions provided 452 item levels. Ordinary mixture is 181 points, and powerful is 226 points. Obviously, the characters of different grades, potions and values are different, so what is the growth rule?

First talk about potent combination, for a level 100 character can get 500 points item level: the gap in grade 92 and 91:226-193 = gap in grade 33100 and 91:500-193 = 193 assuming growth per level values are the same, for 33 * 9 = 297, error is 307-297 = 10 points, can approximate thought about 34 points each level of growth. And common reagent is a powerful potion 80%.Endurance will add another 50% and then to determine the upper limit of liquid, liquid should be similar to agents, the growth of values for each level of growth, so 92 level attributes of potions and potions than column and the class of 100 should be the same, namely agents in grade 92 potions properties/92 = 100 potions attribute/level 100 pharmaceutical properties. Can draw pharmaceutical properties in grade 100 potions attribute = 100 * pharmaceutical properties in grade 92 potions properties/92 = 500 * 452/226 = 1000, namely for a level 100 character, potions provide level 1000 item.

Liquid level of the item growing as the character level was the first time, before it enchants have similar design, but it is based on the expansion phase. And the 90-100, every level of the numerical change, but such a design meaning is very limited, very few people in the process of upgrading can use potions and battle to farm World of Warcraft gold. The design concept will certainly impact enchant and cooking, let’s wait and see. But in general, the design is stunt greater than practical.